Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, April 9, 2012

It's the small things

Okay, well. The new detailing on rust is coming along, so that is good. But I was also thinking about the little things I could do this summer. Stuff that won't take me forever to do, but still are useful. Anyways, here's the list.

  1. Finish Portfolio - release to the interwebz
  2. Play more Call of Duty 4 and then begin learning Radiant.
  3. Write a tutorial/article on why Smaller maps doesn't mean better - add to portfolio.
  4. Create an updated Youtube series on how to use Hammer and make TF2 Maps.
  5. Turn this blog into less of a news, and more into resource about level design.
For 1, I need to finish Rust first, then do 3.
For 2, I'm working with another guy and we're going to learn it together in our spare time.
For 3, I need to just find the time and some examples.
For 4, That should be too hard, but I need to just outline what I want each tutorial to cover.
For 5, I need to stop doing what I'm doing now. I will be doing some cool stuff AFTER finals and AFTER the submission date for rust. I'm going to make a developer video, kind of providing commentary on what certain area's are set up a certain way. This, of course, will be attached to my portfolio.

Seriously, the next blog will actually have some design theory in it, at least the total 1 person reading this will mind.


Saturday, March 10, 2012

pl_rust update and internships

Well, spring break was fast. I was able to get about another third of rust detailing (first artpass) and more framework on the portfolio done (coming soon, I swear!). I would have had more done on rust, but the wonderful artist block popped up (and my birthday). I still intend to have it art'd and tested by the 30th of April.

Another oppurtunity popped up, I had a friend shoot me an application for Raven Software level designer internship. I'm jumping on this as a way to learn Radiant, though I do not intend to submit an application. If I do, I doubt I'll get an interview, let alone accepted and add that to financial reason (cursed College student finances! *Shakes fist*) I probably wouldn't be able to do it this summer. But I'm still going to learn Radiant, and look forward to possibilities later on.

I believe my next project will be a 5CP map, as my "final" tf2 design project. This will be designed for highlander and 6v6 competitive play. I've decided to do a competitive map because I feel that it is a very good design challenge. Other possibilities (if I don't do 5CP) is 3 stage A/D (not comp) and a steel-type map (comp).

For now, here is an image from pl_rust. This particular area was nasty to detail because it was originally designed as an interior area.