Monday, April 9, 2012

It's the small things

Okay, well. The new detailing on rust is coming along, so that is good. But I was also thinking about the little things I could do this summer. Stuff that won't take me forever to do, but still are useful. Anyways, here's the list.

  1. Finish Portfolio - release to the interwebz
  2. Play more Call of Duty 4 and then begin learning Radiant.
  3. Write a tutorial/article on why Smaller maps doesn't mean better - add to portfolio.
  4. Create an updated Youtube series on how to use Hammer and make TF2 Maps.
  5. Turn this blog into less of a news, and more into resource about level design.
For 1, I need to finish Rust first, then do 3.
For 2, I'm working with another guy and we're going to learn it together in our spare time.
For 3, I need to just find the time and some examples.
For 4, That should be too hard, but I need to just outline what I want each tutorial to cover.
For 5, I need to stop doing what I'm doing now. I will be doing some cool stuff AFTER finals and AFTER the submission date for rust. I'm going to make a developer video, kind of providing commentary on what certain area's are set up a certain way. This, of course, will be attached to my portfolio.

Seriously, the next blog will actually have some design theory in it, at least the total 1 person reading this will mind.


Sunday, April 1, 2012

Rust and summer

Been a little while, I got busy with school work.

Anywho, a couple of big things!

1) I decided I didn't like the 90% of rust that I had detailed. So I started over. I don't want to release something into a contest that is going to have a lot of the public playing if I don't like the map. Visually, it is now akin to Barn Blitz style of detailing. I hope to have that done by the deadline. Don't know if I'll have much time to do anything else besides just detailing and optimization; that all depends on how quickly I work and school work I have.

2) Pseudomagnetism is a go! I'll be doing level design for my friend, ezekel, mod. Together we're coming up with a few more mechanics, plot, artstyle (going to be an old USSR Cold War research facility) . That'll be my summer project after rust is officially out. If it takes longer than the summer, so be it. I want to to make sure we do the best we can. I will be using this and my Youtube channel as a way to bring updates as I can. More info to come in the coming months. (As more idea's get cemented, I'll blog about them and why we're choosing to do what we are doing)

So thats it. Nothing too exciting.

Ciao.